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3-d geometry

3-d geometry is based on the same principle than 2-d geometry: a subsession at the left and the representation in the middle. Mouse interaction outside the representation will change the viewpoint, inside the representation it will depending on the mode: draw a point, a segment, ... according to the mouse plan displayed above (all mouse clicks are supposed to refer to this plan, which is perpendicular to the visualisation axis).



giac documentation written by Bernard Parisse