The trace command draws the trace of an object.
For example, to find the locus of points equidistant from a line d and a point F, you can create a point H on the line d. To do this, open a graphic window (Alt+G) and type in the following commands.
First, create a line d (using sample points) and a sample point F.
A,B:=point(-3-i),point(1/2+2*i); d:=line(A,B,color=0); F:=point(4/3,1/2,color=0) |
Then create a point H on the line d which you can move around.
assume(a=[0.7,-5,5,0.1]); H:=element(d,a) |
To find a point equidistant from d and F, find the point M where the perpendicular to d (at H) intersects the perpendicular bisector of HF, and trace that point.
T:=perpendicular(H,d); M:=single_inter(perpen_bisector(H,F),T)); trace(M) |
Then as the point H on the line moves (by changing the value of a with the slider), you will get the trace of M.
To erase traces, add traces, activate or deactivate them, use the Trace menu of the M button located on the right side of the geometry screen.